Last updated: 26/09/2025
This document outlines the standardized file organization system for all art assets in our game development pipeline. Following these conventions ensures consistency, easy asset location, and efficient collaboration across the team.
The project root is “Roekoe Games” containing the main “Art” folder with the following structure:
Each biome folder contains:
Environment Folder: Interactive elements like platforms, ledges, and terrain that characters can interact with
Props Folder: Non-interactive decorative elements like barrels, signs, vegetation clusters, and ambient objects
Multi-Location Assets:
This organization enables efficient asset bundling and memory optimization.
Every art folder contains two subfolders:
.PSD, .PSB, .AI.PNG files for Unity importImportant: Source and export files must have identical names (excluding file extension).
Example:
WIP_B-FOREST-R03_BG_TreesCluster_v002_JMB.psdWIP_B-FOREST-R03_BG_TreesCluster_v002_JMB.png{STAGE}_{SCOPE}-{BIOME}-{ROOM}_{TYPE}_{ShortName}_v{NNN}_{Initials}.{ext}
| Field | Values | Description |
|---|---|---|
| STAGE | PH, WIP, FINAL |
Asset development stage |
| SCOPE | G, B, R |
Usage scope (Global, Biome, Room) |
| BIOME | FOREST, CAVES, etc. |
Target biome name |
| ROOM | R01, R02, R03 |
Specific room (optional) |
| TYPE | BG, FG, PROP, CHAR, UI, ATLAS, ANIM |
Asset category |
| ShortName | Descriptive name | Brief asset description (use hyphens for spaces) |
| vNNN | v001, v002, etc. |
Version number (3 digits) |
| Initials | Artist’s initials | Creator identification |
| ext | .png, .psd, etc. |
File extension |
_) between main fieldsWork in Progress:
WIP_R_FOREST_R03_BG_TreesCluster_v002_JMB.png
Final Version:
FINAL_R_FOREST_R03_BG_TreesCluster_v002_JMB.png
WIPR_FOREST_R03_BG_TreesCluster_v002_JMB.png
This means it is a Work in Progress file, whose scope is a Room meaning it is only used in that specific room in the Forest biome, specifically in room R03, the file has as a name TreesCluster and is the second version of that file. The file was made by Juan-Miguel Bauwens and has a .png extension. Normally you don’t have to add the extension manually.
When marking an asset as FINAL:
WIP to FINALv001v001 (keeping FINAL prefix)Minor corrections may overwrite files only when: